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Mandelbrot set rendering
Thursday, February 13, 2003 | Permalink

Source code
MandelbrotSet.zip (153 KB)

Pixel shader 2.0
This is a demo very similar to my previous Mandelbrot demo. The difference is that this one is written in Direct3D and some minor changes I've done in the final color selection.

This demo is the illustrating code for my new "Mandelbrot set rendering" article available in the new Articles section.

Updated with a zoom console command to let you define an exact zoom for comparion purposes.
Type "zoom" to get the current (left, top, right, bottom) coordinates.
Type "zoom left, top, right, bottom" to set the zoom. You can cut'n'paste from a previous "zoom" command.