"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
- John Carmack
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New hair simulation demo
Monday, April 3, 2006 | Permalink

A new demo is up with some hair simulation. A balloon head is bouncing around throwing the hair around as if it was a shampoo commercial.

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sqrt[-1]
Tuesday, April 4, 2006

Was going to comment on "schampoo commerical??" - but schampoo seems to be a legit german/swedish? word.

Daemon
Tuesday, April 4, 2006

R2VB again and again

sqrt[-1] it's a typo, shampoo w/o "c".

Humus
Tuesday, April 4, 2006

Fixed.
Yeah, it's spelled with a "c" there as well in Swedish. Apparently not in English.

The_One
Tuesday, April 4, 2006

Well since you're accepting spelling/typo corrections:

commercial

Just needs to simulate 'body' (no, not that kind) and maybe some friction and you practically have real hair! Very nice.

Gamlor
Wednesday, April 5, 2006

Basicly its very cool . But to look really great, there are a lot more hairs needed and a "cool" Shader.

Btw. The background is scary.

Thor_Sevan
Thursday, April 6, 2006

Haha!
Thats one funny demo Humus!

Hmmm, I find the face somehow scary too!
Hair physics is very well done. Gotta love the GPU's of today!

Sevan.

rP
Saturday, April 8, 2006

Can you make it nvidia compatible?

Cypher19
Saturday, April 8, 2006

I haven't been able to run either of your demos yet (I'm fairly certain R2VB doesn't work on an ATi Rage Mobility Pro :-D) but it seems like both InfTerrain and the hair demo just modify positions of vertices. If that's the case, have you thought about an idea like this to include extra data in the vertices like normals and such: http://www.gamedev.net/community/forums/topic.asp?topic_id=385509

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