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Deep deferred shading demo
Monday, November 26, 2007 | Permalink

There's a new demo available for download. This time I'm presenting a technique that lets you render translucent objects with deferred shading, without resorting to using forward rendering passes.

Enjoy!

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Jiri
Tuesday, December 11, 2007

That's cool. There is really access to all shaders in text format. But too advanced for me. But nice to know.

rajko
Thursday, December 20, 2007

i also have the corruption
little blocks following the trasparent surfaces when i move the camera
if the camera stays put at startup its all good

8600gt

Black Knight
Friday, January 18, 2008

Same corruption with nvidia 8800 gt.

karimjogl
Saturday, March 22, 2008

apprendre jogl le plus tot possible

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