"He who knows not, and knows not that he knows not, is a fool...shun him.
He who knows not, and knows that he knows not, is willing...teach him.
He who knows, and knows not that he knows, is asleep...awaken him.
He who knows, and knows that he knows, is wise...follow him."
- Chinese Probverb
Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 | Permalink
The presentations from the Advances in Real-Time Rendering in Games
course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".
Monday, November 5, 2012
Hello Emil Persson! Would love you to consider the theme of "early tests". How to implement them in OpenGL? Take a look at the diagram - http://openglinsights.com/pipeline.html. Fragment Processing. How to activate these tests? Experimenting to no good no avail. Perhaps the problem lies in the lack of support for GPU. Thank you.
Thursday, May 9, 2013
While reading your phone wire AA article, I started thinking that for almost all applications Wu's line drawing algorithm would be a fine solution to the problem. Thoughts?