Other 3D sites
OpenGL extension registry
"In PS3.0 infinity = 255"
- dominikbehr, contributor on the Beyond3D forum
Anti-aliasing – The past, present and the future
Sunday, May 20, 2012 |
I made an appearance on the
Avalanche Studios blog
talking about anti-aliasing.
On a related note, I'll be talking on this very subject on
next week. If you're going, be sure to catch my talk, May 25 at 13:00.
Last comment by Humus