"What's important is not to win, but to beat Finland."
- Swedish proverb
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Woot!
Monday, March 8, 2004 | Permalink

The 300,000th visitor has visited my 3D page.



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paronator
Saturday, March 27, 2004

HI, emil.
Excuse that I not in a theme.
As them to calculate?

binormal = cross_product (tangent, normal)?

Humus
Monday, March 29, 2004

Yes, the binormal is the cross product of the tangent and the normal, or the negative of that depending on which way your texture coords are heading. It's best to evaluate all three vectors independently, otherwise you might get some vector pointing in the wrong direction.

unknown
Thursday, April 1, 2004

Umm... Is it just me, or does the page counter say only 276549 visitors?

Humus
Friday, April 2, 2004

Yes, for the main page. But the 3D page has 319008.

Patrick
Sunday, April 4, 2004

Hello! Just wanted to say I spent 2 weeks in Lulea a year and a half ago, I was living in apartments next to the Lulea Tekniska Universitet (pardon my spelling) with my brother. Go Sweden! I was amazed that I could rollerblade outside at 1 PM and still see the setting sun!

Great site, doing some openGL myself, really good info on your site!

Gego
Sunday, April 4, 2004

U cud make a 3D game. like a MP game or somthing.
that wod be a good ide
(du han v�ll g�ra ett 3d spel. so ett MP spel eller n�got.
det skulle vara en bra ide

Anonymous
Thursday, April 8, 2004

Humus, care to explain why not to work on nvidia cards such as nv40 in future too?

However crappy corporate policies Nvidia PR has, they should not be enough reason to override enthusiasm for technical engineering, never! Shader model 3 is full of possibilities and I wouldn't suggest waiting until R500... (assuming of course R420 does not support sm3 and PowerVR doesn't surprise us pants down (Beginning to wonder whether you got some inside info here that you almost slipped between the lines)

On the other hand I know I would hate not being able to run those demos on my r300

Your call!

Anonymous
Thursday, April 8, 2004

agh, i posted it to wrong thread...

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