"This isn't right, this isn't even wrong."
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New raytraced shadows demo
Monday, August 30, 2004 | Permalink

Another demo to waste your precious time on.
Kicking around those balls, oh man, that's hours of fun!

Enjoy!

2004-08-31: The demo should now work properly on nVidia cards too.

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Spiff
Tuesday, August 31, 2004

Thanks, Humus, works great now .

JoeTheFoo
Tuesday, August 31, 2004

Why do you get soft shadows for free? Normal ray tracing has hard shadows.

Twixn
Tuesday, August 31, 2004

doesnt work on my FX 5900 either...looks like its ATI only ...bugger

davepermen
Tuesday, August 31, 2004

JoeTheFoo:

i guess he uses this technique: http://artis.imag.fr/~Cyril.Soler/DEA/Ombres/Papers/Parker.pdf

Nico
Tuesday, August 31, 2004

Looks very nice (the parallax mapping on the walls is great - more subtle than in your other demos). And the shadows work on GeForce6800 (187 fps), so it's not ATI only

Anonymous
Tuesday, August 31, 2004

Parallax Mapping, where? :-)

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Tuesday, August 31, 2004

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Humus
Wednesday, September 1, 2004

davepermen,
not quite the same, that method looks a bit more elaborate, but I guess the basic line of thought is the same.

Nico,
there's no parallax mapping in this demo. Just plain ol' bumpmapping.

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