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New cel-shading demo
Monday, February 21, 2005 | Permalink

Some cartoonish graphics for ya.

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Daedalus
Tuesday, February 22, 2005

Neat

Tommy
Tuesday, February 22, 2005

Nice, thanks for another great demo!

hornet
Wednesday, February 23, 2005

So how much does this save compared to first doing a silhuette-pass with all vertices extruded a small amount along their normals (which get's you some 99.9% overdraw in the cel-pass). I would imagine the cost of doing the per-face comparison, plus not being able to render as tristrips, would make this slower all in all?


PS. it fails on w2k, 6600GT, forceware 66.93. Upon launch, it stalls computer for 5-10seconds, then shows a static image of the car. I'm not able to move anything. When moving the windows-window, the car disapears (not to return)

Humus
Wednesday, February 23, 2005

Well, the main difference is that all lines are uniform in size. And you can easily add some internal edges as well. Unless you have a very high detail model triangle strips vs. lines isn't going to make much of a difference.

It seems nVidia cards go into software mode. I don't know why though.

Din brorsdotter
Thursday, February 24, 2005

Ja, nu �r man v�l �nd� stekt.

Twixn
Thursday, February 24, 2005

GF 6600GT SLI (only 1 atm tho) 71.80 (official beta, no Guru3d or that leaked crap)

Works fine. Not going into software.

Looks good, nicely done.

-Twixn-

WhyNot
Wednesday, March 9, 2005

That is the BEST cell shading i've ever seen. If only cell shaded games looked this good.. :sigh:

hgore
Saturday, March 12, 2005

WhyNot wrote:
..if only cell shaded games looked this good ..

so taka look at: www.stokedrider.com !
:]

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