"If an exchange between two parties is voluntary, it will not take place
unless both believe they will benefit from it. Most economic fallacies
derive from the neglect of this simple insight, from the tendency to assume
that there is a fixed pie, that one party can gain only at the expense of
another."
- Milton Friedman
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New Radeon SDK
Tuesday, June 26, 2007 | Permalink

AMD has just released a new SDK with some cool DX10 samples, of which I wrote two. There's also a programming and optimization guide for the HD 2000 series (also written by me) plus some other cool stuff. Check it out!

In other news, I just got back from a month long trip to Sweden and Denmark. During my time away I haven't had a chance to write any demos or do any other updates on this site. But now I'm back.
Oh, there's one update that I actually posted a while ago, but didn't write a news item about. I added Mac support to the framework, so now the OpenGL demos should compile and work on Mac too. You'll have to create the XCode projects yourself though as I don't have the Mac anymore and thus can't create any project files for the Mac. The reason I didn't mention this here earlier is that the Mac I bought was a gift for my niece and I wanted it to be a surprise for her, so I didn't want to give her any hints in case she would check in on my site. So the Mac support has been there for a bit over a month now.

Another update is that I finally got a HD 2900XT card for my own system at home, so now I just need to start coding some DX10 demos.

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wesky_peak
Wednesday, June 27, 2007

Gret news! I\'m happy you have returned

BTW, i want to ask you something: are you going to code some real-time (fake or not) dynamic global illumination demo? I can\'t find any non-precomputed algorithm So, what do you think? It\'s this possible?

Thanks a lot

Humus
Wednesday, June 27, 2007

You didn't check the SDK link did you (or was my GI sample there not good enough)?

wesky_peak
Thursday, June 28, 2007

Ok, but, it's only for Direct3D 10? Man, i need 900� to upgrade my computer

tyfighter
Thursday, June 28, 2007

Running on a GF8800GTX, I'm hovering at 1.5fps for the GI demo. I guess that's because I'm using a VIA C7 processor .

Humus
Thursday, June 28, 2007

Nah, that's because the 8800 is incredibly slow on the GS.

rico_t
Thursday, June 28, 2007

What's GS?

Humus
Thursday, June 28, 2007

Geometry Shader

Greg
Friday, June 29, 2007

you say 8800 is slow at GS
is it a hardware issue or something more related to the drivers and compiler ?

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