"Thou shalt not follow the NULL pointer, for chaos and madness await thee at its end."
- Henry Spencer

Yet another AA technique - SDAA
Sunday, August 28, 2011 | Permalink

I have just posted another demo of yet another anti-aliasing technique. I call it Second-Depth Anti-Aliasing (SDAA) since it requires the second depths in the scene, i.e. the depths of the backfaces. Quality-wise it rivals that of GPAA/GBAA and is easier to integrate into an existing engine.

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