"If at first you don't succeed - redefine success."

Shader syntax highlighting
Wednesday, March 5, 2003 | Permalink

After coding shaders for a while I found that it would help a lot if I could get syntax highlighting on my shaders. So I decided to solve the problem and put together a small file of user keywords for MSVC. It supports GL_ARB_vertex_program, GL_ARB_fragment_program, OpenGL 2.0 glslang and DX9 HLSL.

Click the headline to get over to the Cool stuff section for the file and installation instructions.

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Luke
Thursday, March 6, 2003

Humus, thats awesome! Great stuff, thanks!

Adam@einstein.com
Tuesday, May 3, 2005

Good program!!

adam
Tuesday, May 3, 2005

good program!!