"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster

Weekend reading
Sunday, October 4, 2009 | Permalink

The slides from the Siggraph 2009 course Advances in Real-Time Rendering in 3D Graphics and Games are available. Plenty of interesting stuff.

Thanks for Natasha Tatarchuk for the heads up.

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