"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster

GPAA explained
Monday, March 14, 2011 | Permalink

I've added an illustration for the GPAA technique with a little more explanation in the demo description.



The wide line is the geometric edge. The arrows show how the neighbor pixel is chosen. The dashed lines shows the value of line equation for that pixel, which is used to compute the coverage value.

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