"Should array indices start at 0 or 1? My compromise of 0.5 was rejected without, I thought, proper consideration."
- Stan Kelly-Bootle

Geometry Buffer Anti-Aliasing
Monday, July 18, 2011 | Permalink

There is a new demo up demonstrating another anti-aliasing technique called GBAA (Geometry Buffer Anti-Aliasing). Like GPAA it uses actual geometry information, but stores it in a fullscreen buffer. This should scale better with dense geometry and additionally allows alpha-tested edges to be anti-aliased.

[ 9 comments | Last comment by Yours3!f (2012-03-04 22:17:17) ]