"The wise make proverbs, and fools repeat them."
- Isaac Disraeli

Framework 4 (Last updated: October 25, 2019)
Framework 3 (Last updated: February 6, 2017)
Framework 2 (Last updated: October 8, 2006)
Framework (Last updated: October 8, 2006)
Libraries (Last updated: September 16, 2004)
Really old framework (Last updated: September 16, 2004)
Volumetric Fogging 2
Sunday, October 8, 2006 | Permalink

Executable
Source code
VolumetricFogging2.zip (858 KB)

Required:
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100
This demo shows a method for generating volumetric fog where the fog itself has texture, which adds a lot to the realism compared to traditional uniform fog and allows the fog to be animated. The downside is that it's a lot more computationally expensive. It's implemented by raytracing from the surface back to the camera through the fog and iteratively mixing in the fog at each sampled position. This way you can also include shadows in the computation which gives you nice light shafts through the fog. In this demo I have just stored the shadows in a static volume lightmap for fast lookup and good quality.

This demo should run on Radeon 9500 and up and GeForce FX 5200 and up.