Fragment level phong illumination
Thursday, February 13, 2003 | Permalink
This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.
This article was also published in the
Shader X II book.
Mandelbrot set rendering
Thursday, February 13, 2003 | Permalink
This article covers the topic of rendering the famous Mandelbrot set fractal through a pixel shader in DirectX9.
This article was also published in the
Shader X II book.