"Computers are getting smarter all the time. Scientists tell us that soon they will be able to talk to us. And by 'they', I mean 'computers'. I doubt scientists will ever be able to talk to us."
- Dave Barry
Fragment level phong illumination Thursday, February 13, 2003 | Permalink
This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.
This article was also published in the Shader X II book.