"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
- George Carlin

Practical Clustered Shading
Sunday, July 28, 2013 | Permalink

PracticalClusteredShading.ppt (8.5 MB)
This is the slide deck from my talk on Siggraph 2013 titled "Practical Clustered Shading". It covers some of the adaptations we did to clustered shading for a real game engine. The original technique was covered by Ola Olsson from Chalmers at the same session. His slides are available here.

A similar topic was previously covered on Nordic Game 2013. The slide deck here is the latest version, as presented on Siggraph.