"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
- George Carlin
Practical Clustered Shading
Sunday, July 28, 2013 | Permalink
This is the slide deck from my talk on Siggraph 2013 titled "Practical Clustered Shading". It covers some of the adaptations we did to clustered shading for a real game engine. The original technique was covered by Ola Olsson from Chalmers at the same session. His slides are available here
A similar topic was previously covered on Nordic Game 2013. The slide deck here is the latest version, as presented on Siggraph.