Q: Why do all Pascal programmers ask to live in Atlantis?
A: Because it is below C level.

Populating A Massive Game World
Sunday, July 28, 2013 | Permalink

PopulatingAMassiveGameWorld.pptx (6.6 MB)
This is the slide deck from the Siggraph talk "Populating A Massive Game World" that my colleague Joel de Vahl and I presented at Siggraph 2013. It covers some of the issues related to filling a massive game world with meaningful content, as well as bringing it to life, as well as some rendering techniques used in Just Cause 2.