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Low-level Shader Optimization for Next-Gen and DX11
Saturday, March 29, 2014 | Permalink
This is the slide deck from my GDC 2014 talk titled "Low-level Shader Optimization for Next-Gen and DX11". This talk continues on my GDC 2013 talk "Low-Level Thinking in High-Level Shading Languages", showing low-level optimization tricks for DX11 level hardware, and GCN architecture in particular.