"If an exchange between two parties is voluntary, it will not take place
unless both believe they will benefit from it. Most economic fallacies
derive from the neglect of this simple insight, from the tendency to assume
that there is a fixed pie, that one party can gain only at the expense of
another."
- Milton Friedman

Low-level Shader Optimization for Next-Gen and DX11
Saturday, March 29, 2014 | Permalink

Persson_LowlevelShaderOptimization.pptx (1.1 MB)
Persson_LowlevelShaderOptimization.pdf (5.3 MB)
This is the slide deck from my GDC 2014 talk titled "Low-level Shader Optimization for Next-Gen and DX11". This talk continues on my GDC 2013 talk "Low-Level Thinking in High-Level Shading Languages", showing low-level optimization tricks for DX11 level hardware, and GCN architecture in particular.