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Volume lightmapping demo
Tuesday, March 2, 2004 | Permalink

With a loud thud another demo hits the site. Go fetch in the 3D section.



Enter the code below

Thursday, May 19, 2011

I am looking into techniques to either:

1) Bias the whole Doom 3 interaction.vfp with a 3D texture (every ambient light)


2) Slice-up a 3D texture into Doom 3 style 1D+2D projection sets (smallest number possible?).

What tool did you use to create the 3D light map?

Is the 3D texture format used here a standard one?

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