"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left."
- Clint Eastwood
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Volume lightmapping demo
Tuesday, March 2, 2004 | Permalink

With a loud thud another demo hits the site. Go fetch in the 3D section.



Enter the code below

Thursday, May 19, 2011

I am looking into techniques to either:

1) Bias the whole Doom 3 interaction.vfp with a 3D texture (every ambient light)


2) Slice-up a 3D texture into Doom 3 style 1D+2D projection sets (smallest number possible?).

What tool did you use to create the 3D light map?

Is the 3D texture format used here a standard one?

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