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Geometry Buffer Anti-Aliasing
Monday, July 18, 2011 | Permalink

There is a new demo up demonstrating another anti-aliasing technique called GBAA (Geometry Buffer Anti-Aliasing). Like GPAA it uses actual geometry information, but stores it in a fullscreen buffer. This should scale better with dense geometry and additionally allows alpha-tested edges to be anti-aliased.

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Yours3!f
Sunday, March 4, 2012

Hi,

I'm trying to implement this in OGL / GLSL, but I'm stuck porting the code. I've ported most of it, but it doesn't work yet, the geometry buffer doesn't look like yours does in the demo. Could you please help me? PM me at nekem28 atsign msn dotcom

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