"Not since government devoted itself to race biology have such an extreme ideology been deemed clean. But now the racism has returned. Back then niggers were stupid, vagrants were dirty, gypsies were thieves and jews were greedy. Now it is men that are guilty. Only by being men."
- Johan Hakelius, Aftonbladet
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Deep deferred shading demo
Monday, November 26, 2007 | Permalink

There's a new demo available for download. This time I'm presenting a technique that lets you render translucent objects with deferred shading, without resorting to using forward rendering passes.

Enjoy!

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Vil�m Otte
Monday, November 26, 2007

Well, i cannot test the demo (I have Radeon HD 2900 XT, but using Linux and WinXP , any chance of port to the OpenGL)

Icek
Tuesday, November 27, 2007

I see some corruption on screen. It looks like some parts of viewport are not updated... When I look into wall, everything is ok, problem is visible only when I look on transparent part. (Vista Enterprise, nvidia 8500 GT )

Icek
Tuesday, November 27, 2007

I see some corruption on screen. It looks like some parts of viewport are not updated... When I look into wall, everything is ok, problem is visible only when I look on transparent part. (Vista Enterprise, nvidia 8500 GT )

hi
Thursday, November 29, 2007

thank u

bader
Thursday, November 29, 2007

thank u so

cooper
Saturday, December 8, 2007

Humus, recently i've been trying to implement Crytek's "Screen Space Ambient Occlusion" technique

(http://delivery.acm.org/10.1145/1290000/1281671/p97-mittring.pdf?key1=1281671&key2=9942678811&coll=ACM&dl=ACM&CFID=15151515&CFTOKEN=618461


But i'm having problems in the implementation. We know that you have a good knowledge in shaders, so, please, could you make a demo covering such technique?

Humus
Saturday, December 8, 2007

Screen space AO is something I intend to look into when I get time.

sqrt[-1]
Sunday, December 9, 2007

FYI: If you want to look at the Crysis shaders, download and install the demo, then rename the .pak file called Shaders/ShaderData? (Can't view it currently to know the exact name) to Shaders.zip and open it up.
There is even a visual studio solution file in there.

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