"Should array indices start at 0 or 1? My compromise of 0.5 was rejected without, I thought, proper consideration."
- Stan Kelly-Bootle

Creating Vast Game Worlds - Experiences from Avalanche Studios
Monday, August 20, 2012 | Permalink

Persson_CreatingVastGameWorlds.pptx (6.3 MB)
Persson_CreatingVastGameWorlds.pdf (3.9 MB)
This is the slide deck from my presentation titled "Creating Vast Game Worlds - Experiences from Avalanche Studios" at Siggraph 2012. It covers all sorts of issues you encounter when creating large game worlds, such as floating point precision issues, memory, optimizations, culling etc.