"It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration."
- Edsger Dijkstra
Graphics Gems for Games - Findings from Avalanche Studios Monday, August 20, 2012 | Permalink
This is the slide deck from my presentation titled "Graphics Gems for Games - Findings from Avalanche Studios" at Siggraph 2012. It covers a set of unrelated but useful techniques, namely Particle trimming, Merge-instancing, Phone-wire Anti-Aliasing and Second-Depth Anti-Aliasing.