"Am I not destroying my enemies when I make friends of them?"
- Abraham Lincoln
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Updated license on my cubemaps and textures
Wednesday, January 16, 2013 | Permalink

For quite some time my texture library (consisting mostly of cubemaps) has been licensed under a fairly permissive but custom "license" stated in the readme.txt file. As a result I've been getting a steady trickle of emails from people asking for permission to use them in commercial apps or even hobby projects. So far I've never denied anyone the use and my intention has always been to provide something for free for everyone to use. The only thing I've wanted is credit for my work. So I finally got around to update the license to something more standard to simplify for everyone, including myself. So from now on I'm using a Creative Commons Attribution 3.0 Unported License. This license allows commercial use, so you no longer need to ask for permission for that. I am still of course interested in knowing where they might end up, so feel free to email me anyway if you include them in your project or application.

[ 3 comments | Last comment by azzouza (2013-06-15 17:25:18) ]

Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 | Permalink

The presentations from the Advances in Real-Time Rendering in Games course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".

[ 2 comments | Last comment by royalestel (2013-05-09 22:22:41) ]

Siggraph presentations online
Monday, August 20, 2012 | Permalink

I have added the slide decks from my presentations at Siggraph to the otherwise much underutilized Articles section of this site, complete now with extensive notes to each slide.

[ 7 comments | Last comment by Matthew (2013-04-23 15:01:09) ]

Speaking at Siggraph
Thursday, August 2, 2012 | Permalink

Siggraph is around the corner, and I'll be speaking. Several times actually. I'm talking on the subject "Creating Vast Game Worlds - Experiences From Avalanche Studios" on Sunday and then again as a Studio Talk on Tuesday. Then I just accepted to join the "Advances in Real-Time Rendering in Games" course on Wednesday, although my talk has as of this writing not been updated on that page. The title will be "Graphics gems for games: Findings from Avalanche Studios".

If you're going to Siggraph, don't miss these talks.

[ 12 comments | Last comment by Yeezy (2018-11-02 05:37:53) ]

Phone-wire AA
Tuesday, June 26, 2012 | Permalink

I have a new demo illustrating a simple but effective way to deal with the typical aliasing problem on thin geometry, in particular phone-wires which are quite common in games and typically appear as a bunch of random disconnected dots at a distance. MSAA can only reduce the problem a bit, but doesn't fully solve it. This technique solves the problem and creates wires that look natural at any distance.

[ 14 comments | Last comment by veeru (2017-02-21 14:06:22) ]

Anti-aliasing The past, present and the future
Sunday, May 20, 2012 | Permalink

I made an appearance on the Avalanche Studios blog talking about anti-aliasing.

On a related note, I'll be talking on this very subject on Nordic Game next week. If you're going, be sure to catch my talk, May 25 at 13:00.

[ 3 comments | Last comment by Humus (2012-07-03 15:37:44) ]

Baby studio photo gallery
Tuesday, April 10, 2012 | Permalink

I have added another gallery of my baby boy. These are studio photos taken in China during the holidays. At the time he was three months old. Now he's just recently turn half-year old.

[ 2 comments | Last comment by UserOfSite (2012-05-19 18:37:55) ]

Baby gallery added
Friday, March 9, 2012 | Permalink

Since becoming a dad I haven't had quite the time I wished for writing new demos or updating this website much, but I guess I should at least share some pictures of our new joy in life. So I have added a gallery of our baby's first three months. He's a bit over 5 months now, and growing fast. He's now more than twice as heavy as when he was born. More pictures will come in a later gallery.

[ 3 comments | Last comment by air.cpp (2012-04-10 00:37:19) ]

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