"Of all the enemies to public liberty war is, perhaps, the most to be dreaded because it comprises and develops the germ of every other. War is the parent of armies; from these proceed debts and taxes … known instruments for bringing the many under the domination of the few.… No nation could preserve its freedom in the midst of continual warfare."
- James Madison
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Query FailedMJP
Friday, September 16, 2011

Congrats on the release! I played the game back at E3, and it was a lot of fun.

ewerybody
Thursday, September 15, 2011

Oh yea thats looking very promising!
xploshns!!

But you didn't even contribute to any graphics code? I can't believe ;]

Axel
Thursday, September 15, 2011

After reading it twice it gives me the impression, that all current DX11 hardware could already be 11.1 capable.

Me
Monday, September 12, 2011

I wish you and your wife all the best and hope everything will be more than OK. Cheers

avi
Sunday, September 4, 2011

pls suggest me best graphic card

avi
Sunday, September 4, 2011

sumone pls help me i m so confused my pc is nt working

Std
Saturday, September 3, 2011

Hello. I download framework3 .
i use Model::computeTangentSpace(const bool flat) or
Model::computeNormal(const bool flat) functions, generate normal and tangent, but always generate error normal.
part of coplanar normal has error.

I generate normal for sphere is ok.
bug use cube always existed part of coplanar normal error.

for every indices{
normal[indices[i]] += normalize(cross(v1-v0, v2-v0));
}

for every normal{
normal[every_normal].normalize();
}

could you tell me why?

Humus
Tuesday, August 30, 2011

No, not directly. I think perhaps with some special treatment it can be made to work, but I don't have any implementation of that. However, you could use SDAA to fill out a GBAA-style geometry buffer and then render alpha-tested stuff to that, and finally do a GBAA-style resolve.

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