"Wimps take backups;
real men upload to ftp and let people mirror it."
- Linus Torvalds
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Query FailedGalmok
Monday, December 12, 2005

Errors with:

GL_EXT_framebuffer_object nor support

on my 9800pro (catalyst 5.1)

Nintengod
Monday, December 12, 2005

I just discovered a pretty major clipping issue.
It's the bottom half of the wall to the left of
the window that looks out into the skybox and has
the "wind" sound effect. Not the bay windows area,
just the one window where you turn right when
facing the window to continue down the hall.
Anyway, both rockets and the character can go
through that wall, not that it would be a normal
thing for someone to be turning left there, since
it's just a wall.

Nintengod
Monday, December 12, 2005

Holy Crap! I come here on a daily basis, and every time I hope that you will have released a demo of your new game engine, and here it is! It's about friggin time! lol. Looks great

Bicycle
Monday, December 12, 2005

cool. been a while since I walk around in a relaxing 3d environment. great music too.

sqrt[-1]
Monday, December 12, 2005

Nice, just wondering tho, why did you use
glMultiDrawElementsEXT
and not the core
glMultiDrawElements
(It has been core since 1.4)
Or do not not use anything core that is not OGL1.1?

Thor_Sevan
Monday, December 12, 2005

Wow!

Very nice job Humus!
Some full screen glow and HDR effects would also add a lot to the realism!

Check your mails tomorrow; I got a little surprise for you too...

Sevan.

Thor_Sevan
Friday, December 9, 2005

Thats funny! ;D

At first I though it was some mail server acting really weird. Now I know what happened exactly!

hehe

Humus
Thursday, December 8, 2005

Nico, heh, oops, I thought I had fixed that long ago, but apparently not. Anyway, I fixed it now.

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