"There is nothing so permanent in Washington as a temporary government program."
- Milton Friedman
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Query FailedPE
Saturday, July 3, 2004

Good

Anonymous
Saturday, July 3, 2004

This type of branching has been around for along time. people have used it for over 3 years now. It only works for some situations.

Richteralan
Saturday, July 3, 2004

Humus, thanks for your reply about the problem.

And for maturity, I guess there are many ways to say a joke, and there are many jokes to say. A simple smilies can't represent all your subjective mood and tone.
I'm not being immature. I just point out what you think is funny doesn't neccessarily mean it'll be interpreted as a joke of others.


BetrayerX
Saturday, July 3, 2004

Excellent Work Humus!



Humus
Saturday, July 3, 2004

Richteralan,
I never understood what problem you're inquiring about. The posts I saw has been answered already, unless I've missed something.

Regarding maturity, I hope people still are able to interpret smilies correctly. But given the amount of negative feedback I've recieved I'm not so sure about that anymore. The "" is IMHO a pretty obvious sign that it's a joke. I think the people that are unable to see that and get all pissed about it are the ones that are immature.

Humus
Saturday, July 3, 2004

Anonymous,
yes, it has been around for a while. It has been used for implementing high level shading languages on lesser hardware, but I don't know if it ever has been used as a means to boost performance. But that's not a very interesting point anyway, what matters is that it works and is fast.

Humus
Saturday, July 3, 2004

Sunray & sqrt[-1],
I've been experimenting some with scissors and clipping planes at work today. Of course the benefits goes down when you use other means to reduce the workloads too, and that's equally true for ps 3.0. But there's still a very significant performance increase with this technique, even when you enclose a bounding box of six clipping planes around the light and enclose the light in screen space with a scissor rectangle. We may no longer be talking about 3x performance boost, but still easily 30-50%.

Regarding texture lookups, well, we won't be able to do everything vs3.0 can, but we can do some similar stuff the day we get the super_buffers extension (if ever, seems to be progressing very slowly ...).

Kombatant
Friday, July 2, 2004

Excellent as always pal; always eager to try out your new demos

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