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Query Failed
Oneofthe8devilz
Sunday, June 27, 2004
The amount of detail one achieves with that 2 normalmaps technique is amazing
Anonymous
Sunday, June 27, 2004
Nice!
Anonymous
Thursday, June 24, 2004
nice to see. keep us up-to-date please.
orcblood
Wednesday, June 23, 2004
Welcome to Canada eh? Its home sweet home for me too! I actually live near Markham as well (I live in Oakville, just outside Toronto)! Insane! Anyways, hope you enjoy canada, see some of the sights and have fun!
Humus
Tuesday, June 22, 2004
Instancing is not useless, but not very useful for the absolute majority of the applications out there. It solves a very atypical problem.
MesserFuerFrauSchmid
Monday, June 21, 2004
I would not say it is a useless feature, I can actually see more use in this than in 3dc. As batching draw calls is besides CPU calculations the main bottleneck in today games. And this feature can become very handy especially in stuff like I've got 10000 army units 1000000 trees/grass in a terrain or whatever. Packing many objects into the same vertex buffer does not always work. Besides vertex buffer size is very limited or better say the index buffer. And index buffer splitting is more complicated than you think
nEUrOO
Saturday, June 19, 2004
I really wanna see new demos
Humus
Saturday, June 19, 2004
Yes, I'm sure it works. I can load and use the files. The bit order is min/max then indices. First for y, then for x.
All the dirty details can be found in DXT5 alpha decoding here:
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt
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