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Query Failed
PiggyHop
Wednesday, March 10, 2010
Well, isn't Apple handling of OpenGL a bit... shaky, to say the least ? e.g., still no GL 3.x on OSX.
Gregory
Wednesday, March 10, 2010
Exactly what I thought when I heard the news. OpenGL gets attention when the market decides it.
It's the same with gaming being less popular on Linux: it's not because of OpenGL vs DX arguments. No matter how appealing free software is (or not), it's just that shipping binaries for Linux is impractical and the market share doesn't make it worth bothering.
c00ler
Wednesday, March 10, 2010
Hi,
I just finished testing the ps3 demo, and the first thing I noticed is the enhanced graphic compared to the first one, gorgeous effects and very smooth animations.
I found many physics bug, and no auto-lock in fight mode (like in GTA).
Anyway, I'll get this game later, because in march, there will be a game called God Of War 3 :P
Good luck
PcX
Monday, March 8, 2010
The game rocks
Nice graphics and gameplay. However, the 30 min restriction is annoying
JG
Sunday, March 7, 2010
Exactly what i was going to ask about! The bokeh looks really nice, any insights in how its done would be greatly appreciated. I have been looking at the lost planet 2 approach, but this looks even better i think. Time to try the demo
Bjorke
Sunday, March 7, 2010
Of course, the count of game PLAYERS is not necessarily the count for game BUYERS. I strongly suspect that buyers lean more towards the newest-coolest-thing end of the curve.
Johan
Saturday, March 6, 2010
I read the Nvidia press release about CUDA support in the PC version and it mentioned bokeh effects. It would be awesome if you could elaborate on those techniques on this blog. Or perhaps you're going to present them on conference?
Nice work, the game looks great!
Humus
Friday, March 5, 2010
It's not a deferred renderer. All the dirty details will be in my article in GPU Pro.
http://gpupro.blogspot.com/2009/12/making-it-large-beautiful-fast-and.html
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