"This isn't right, this isn't even wrong."
- Wolfgang Pauli
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Query FailedFMoreira
Thursday, March 4, 2010

@Overlord
There is no problem on the fact of DirectCompute being only available on DX11.

You can use D3D11 with D3D10 and D3D9 hardware using the feature levels.
This guarantees that you case use DirectCompute on D3D10 hardware too, though with a small set of features when compared to D3D11 hardware.

Overlord
Thursday, March 4, 2010

@Zlatan: the simple truth is that CUDA is the only one really available at the moment, openCL is on the way, but so far it's not generally out there to be used, save for some dev systems, at least until recently.
DirectCompute on the other hand is DX11 so its not that much available in the general public at the moment, it's also not that independent.
So basically CUDA is the only useful one out there at the moment, sure, Radeon fans loose out, but at least that's not as many as all the other options.

Zlatan
Thursday, March 4, 2010

The CUDA enabled features are enhanced Water and Bokeh filter.
Humus? Why are you use CUDA? There are several independent platforms like OpenCL or DirectCompute. I mean I know that Eidos is s*cking NVIDIA d*ck, but they have slower GPU-s in every price segment. I don't see the conception. Nobody wants (except NVIDIA) a new 3dfx era, where some features are dependent on the vendor. I think Eidos policy is wrong.

Just Cause 2 is looking a really great game, but i have an HD 5000 Radeon, and I don't buy a GeForce, for some extra features. But I doesn't like vendor specific things, so I don't buy the game either. Sorry. If your company will code these features vendor independently ... I wiil buy Just Cause 2, I promise.

Stefan
Thursday, March 4, 2010

Could you elaborate on how you actually use CUDA? (as mentioned in press release - http://www.gamershell.com/companies/square_enix_co_ltd_/699102.html )

Jay
Monday, March 1, 2010

The PC version is probably 10-25% of your profit. The savings from not developing (design, code, test, art assets, ongoing support) for DX9/XP are substantial, and you can hit up Nvidia and ATI for some comarketing cash as they like games that actually take advantage of their HW.

The bottom line is that you're losing some money, but maintaining sanity, and you're better set up for the future. I call it a win, best of luck.

fellix
Sunday, February 28, 2010

Future news: JC3 -- the first exclusive 64-bit DX11 title! XD

Humus
Sunday, February 28, 2010

FMoreira, we have a DX9 render backend that's used by the editor for historical reasons. At some point we'll probably switch the editor over to DX10 also to get consistent results between the editor and the game. The DX9 path runs at like half the performance though, even with rendering less stuff.

Z
Friday, February 26, 2010

More important though, which date is the release party?

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