More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
143 144 145 146 147 148
149 150 151 152 153 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365
Query Failed
Axel
Friday, February 15, 2008
As long as ATI doesn't provide at least a minimal extension set to provide D3D10 capabiltities I don't think you will see any OpenGL demos here.
NVIDIA on the other hand does provide them, but ATI has decided not to implement them (they are EXT extensions and could be implemented by ATI). One reason could be that they want to focus on OpenGL 3.0 when it's ready and not to implement everything twice.
yosh64
Friday, February 15, 2008
Your photographs inspire me to pick up a camera and take up photography or something, hehe. Especially your last photograph that made the front page

.
Anyhows this is the first comment I've ever made on your website, but I do visit every now and then to see what's new or whatever

.
Humus
Thursday, January 31, 2008
ChrisGraphics,
you can use any digital camera (even though an SLR is recommended because of the manual settings to guarantee that all pictures are taken with the same settings (some high-end P&S cameras have fully manual mode too)). I'd recommend you mount the camera on a panorama head though. I use a Nodal Ninja 3, which is quite affordable and good enough. It is possible to do it with just a tripod that you can rotate too, but the images will shift since it's not rotating around the lens nodal point. I did my first cubemaps that way, but it's a lot messier and generally means you have to postprocess your stuff for hours to cover rendering errors. In like half the cases the quality will be too poor to use. So a panorama head is definitely worth the money.
Nadja,
n�, fast jag letade inte heller. Hade nog blivit lite v�l bl�tt.

Nadja
Thursday, January 31, 2008
hittade du inge guld i �nden av regnb�gen?? :P
ChrisGraphics
Wednesday, January 30, 2008
Hey,
thx for the short info.
Is it really necessary to use a panorama head???
No chance to use an arbitrary digicam?
Interesting which tool you are using.
Nonetheless, a professional tutorial with a lot of hands-on experience + tips would be great

Humus
Tuesday, January 29, 2008
Yikes. I actually started writing one a long time ago because people asked for it, but I never finished it. We'll see if I'll be able to find some time for it. But basically it's all about snapping a lot of photos in all directions with the camera mounted on a panorama head so that the lens nodal point is locked in place, then loading them into an app like Realviz Stitcher and assembling the cubemap. Then some final touch-up in photoshop to remove the tripod from the image.
ChrisGraphics
Tuesday, January 29, 2008
Hi, nics pics indeed.
But when will you do a tutorial how to create cubemaps?
Speedy
Saturday, January 19, 2008
Looks great, even if I can't run it
I miss the OpenGL demos too
More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
143 144 145 146 147 148
149 150 151 152 153 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365