"If con is the opposite of pro, is congress the opposite of progress?"
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Query Failedkaratek�fer
Thursday, April 17, 2008

Thx, man! Very nice new cubemaps! Thx!

Humus
Tuesday, April 15, 2008

D'oh, that's right. Forgot about that card. I'd be interested in hearing how well it runs on the S3 card if anyone has one.

gop
Monday, April 14, 2008

[quote]
You'll need a DX10.1 card (Radeon HD 3000 series only right now)
[/quote]
Nop... the S3 Chrome 430GT is DX10.1 too and costs 59$

Humus
Monday, April 14, 2008

Well, I haven't made any serious comparisons. Quality-wise it's likely a bit worse than those, but performance-wise many times faster. This is meant to be used in real-time, whereas Nvidia's compressor tool (although it can use the GPU) is still an offline compressor.

mouse
Sunday, April 13, 2008

So how good is it? What's the RMS? How does it compare to e.g. Squish and the NVIDIA CUDA compressor?

sqrt[-1]
Sunday, April 6, 2008

Narr, he is just creating a rival Google earth - abit a bit more slowly...

eXile
Sunday, April 6, 2008

If you continue creating that many cubemaps, we'll soon be able to click us in Myst-style through whole Sweden :P

Humus
Friday, April 4, 2008

Serdar,
I usually don't keep track of what changes I do. You best bet if you want to merge it with any of your own changes is to use a Diff tool, like WinMerge (haven't used it myself so I don't know how good it is).

bubu,
The tonemap operator I use roughly matches what cameras do. The trick is selecting a good exposure. In this demo I just let the user set it so you can see how the effect of the custom resolve changes as you change exposure.
I'm not convinced that histogram based methods neccesarily are better.

Vilem Otte,
It should be fast for complex scenes. In fact, since this just changes the resolve and not the scene rendering it will have less performance impact with complex scenes than on simple scenes.

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