"Any sufficiently advanced bug is indistinguishable from a feature."
- Rich Kulawiec
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Query FailedNash
Tuesday, August 12, 2008

can you not compile it to dx9?
why do you use DX10.1?

Oogst
Saturday, August 9, 2008

Really cool man! I downloaded all of your cubemaps for my 3D modelling work, maybe I can make something cool with one of your cubemaps in the background in the future. Really cool! Thanks for sharing!

kumayu
Tuesday, August 5, 2008

Great work ,humus.
Are there any artist tool to convert texture to
YCbCr format?

Humus
Sunday, August 3, 2008

I moved it to a new host located in Sweden. Since I'm no longer living in Canada it doesn't make much sense to keep it hosted there or using a .ca address. Interesting enough most humus.* addresses were already taken. Fortunately, the humus.name was still free, which I guess by all standards is what makes the most sense for this site to use. Although I don't see a lot of .name sites out there.

Black Knight
Sunday, August 3, 2008

I was just visiting the site and now its on a new host
Did you just change the site?

noko
Wednesday, July 23, 2008

Thanks Humus, your stuff is always AWESOME!

sasha
Sunday, July 6, 2008

Thanks!

Humus
Saturday, July 5, 2008

Sure. Although the OpenGL method requires two copies, one from the render target to the PBO, and then from the PBO to the destination texture. The DX10.1 way you only need one copy, directly from the render target to destination surface.

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