More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
133 134 135 136 137 138
139 140 141 142 143 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365
Query Failed
Seth
Wednesday, December 17, 2008
I think blog entries are a great addition to the site. Keep up the good work!
Steel111
Wednesday, December 17, 2008
I completely support.
Seth
Saturday, December 13, 2008
More demos!
куе
Thursday, November 27, 2008
With the last birthday!
ret
Thursday, November 27, 2008
С прошедшим др!
Humus
Monday, November 17, 2008
Of course.
Haven't started coding though, but I've looked through the documentation.
Seth
Sunday, November 16, 2008
I really like your demos. Have you grabbed the D3D11 technical preview yet? It's mighty fun to play with.

Stoppel
Friday, October 24, 2008
Humus,
I reviewed my old code now. I wrote to a multisampled Position buffer for deferred shading. If the position values in the seperate samples of a pixel differed, I marked it in the stencil buffer.
Forget about that depth-stencil thing, I wrote earlier

More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
133 134 135 136 137 138
139 140 141 142 143 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365