"He who knows not, and knows not that he knows not, is a fool...shun him.
He who knows not, and knows that he knows not, is willing...teach him.
He who knows, and knows not that he knows, is asleep...awaken him.
He who knows, and knows that he knows, is wise...follow him."
- Chinese Probverb
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Query FailedSchmackbolzen
Wednesday, February 22, 2006

Thanks for the answer Daemon. This raises the question how many other features I gonna miss. Does anybody know some facts or maybe a link where I can find some answers? I always thought SM3 was more an optimized SM2.0b with less new features than language tweaks.

Daemon
Wednesday, February 22, 2006

Schmackbolzen branching appear only in SM3.0

Schmackbolzen
Wednesday, February 22, 2006

Why did you use SM3? Is there no way to realise it with SM2 / SM2.0b? I have an ATI X850 and thus it won't work...

Gentle
Tuesday, February 21, 2006

I thought it might be a simple Antialiasing setting. I just didn\'t know exactly where to look in the registry.

Removing the "AntiAliasSamples" entry and restarting the demo worked.

Thank you.

Humus
Monday, February 20, 2006

Try cleaning up in the registry:
HKEY_CURRENT_USER\Software\Humus

I have a bug in the framework that I need to fix to avoid this from happening. Basically you can set AA modes the card doesn't support.

Gentle
Sunday, February 19, 2006

"Couldn't create Direct3D device interface."

I get that error after successfully running, making adjusments to the modes. Seeing the effect, so on...

Now the demo will just not run at all.

overlord
Saturday, February 18, 2006

True, a value of 0.3 or 0.2 would work better.

Humus
Saturday, February 18, 2006

It's faster, but it's not equivalent. My shader is a lot more conservative in culling. The first (shadow.x > 0.4) test culls a lot that shouldn't be culled. In the default view it works fine, but if you move around to a semi-shadowed area, you'll see that it left a lot of aliasing.

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