"I really didn't foresee the Internet. But then, neither did the computer industry. Not that that tells us very much, of course - the computer industry didn't even foresee that the century was going to end."
- Douglas Adams
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Query FailedGianT
Thursday, August 12, 2004

RenderMonkey 1.5 released - GLSL support added !
(http://developer.3dlabs.com/openGL2/rendermonkey/RenderMonkey-v1.5.exe)
OpenGL 2.0 announced - specification expected by August 31 !
DOOM 3 released !

What a nice summer...
With all this stuff coming, how is it possible to keep a social life ? ;-)

Anyway, hi there and thanks for your great demos !

Humus
Thursday, August 12, 2004

I see no reason why OpenGL can't coexist with WGF.

MesserFuerFrauSchmid
Tuesday, August 10, 2004

That is a good question with WGF I was lately thinking the same, how can OpenGL co-exist with that unless someone writes a wrapper for OpenGL translated and then going through the WGF layer. It is definetly a smart move by M$. Well even so there will be a lot of troublesome faces in the game industry when they start to have fighting over 3D resources

Humus
Monday, August 9, 2004

Here:

http://esprit.campus.luth.se/~humus/temp/doom3PerformanceTweak.rar

ZombieSupaStar
Monday, August 9, 2004

Doom 3 tweak?! what where?

Humus
Monday, August 9, 2004

Thanks.

OpenGL will still live on. In fact, Microsoft is upgrading the OpenGL support to 1.2 (whoohoo! In 2030 they might get to 1.3 if we're lucky ).

NeoKenobi
Sunday, August 8, 2004

By the way, you figured out a nice shader tweak for Doom III Humus.

NeoKenobi
Sunday, August 8, 2004

Does this WGF also allow the use of OpenGL? Or are we all forced to use D3D?

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