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Query Failed
Michael
Saturday, March 28, 2015
Last question : I saw in App.cpp you do the clustered Light Assignment in CPU, why not do it in a compute shader to free the CPU of this task ?
I found a bug in the settings using F1, move the setting's window in the border of the application's window (top-left and bottom-left), you will see a white line on the whole screen.
Michael
Saturday, March 28, 2015
The icon of the demo is a DX10 icon, you should change it to a DX11 icon since it's a DX11 demo.
Michael
Saturday, March 28, 2015
What is the benefits doing the clustering in world-space ? Is it a better way to do ? I actually have a view-space implementation using compute shader to generate the light grid. Do you think deferred rendering will not be used anymore in the future and only forward will be used ?
Nuninho1980
Saturday, March 28, 2015
1st demo DX11!
I got ~2910 fps (camera default) at 1024x768@8xAA running Win 8.1 x64 with i5-2500K@4.5GHz and new EVGA GTX 780 Ti Classified@OC version-stock
Humus
Thursday, March 26, 2015
That's normal, because if there's no MSAA, then no pixels will be tagged as an MSAA edge pixel.
Heady
Wednesday, March 25, 2015
Hi
Nice Demo, but i couldn't see stencil mask (no difference between F7 and F

.
After setting MSAA to higher than "NONE" Stencil Mask was then visible.
I use a GF 660.
Childrens change life

I have twins, I know what you mean...
Nuninho1980
Friday, March 20, 2015
My new GTX 780 Ti Classified gets min 389 fps woww!

after my old GTX 480 (see feb 14th, 2011)
Nick Thibieroz
Tuesday, March 10, 2015
That's pretty cool; your claim to fame is now complete

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