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Query Failed
Denis Gladkiy
Wednesday, January 8, 2014
Hello. Is your email from "About Humus" still valid?
Tan Yee
Thursday, October 17, 2013
I want to adopt it to my game engine, I want to know wether it exists a game level editor
Chinese A
Monday, October 14, 2013
你们学汉语做什么?
Chinese A
Monday, October 14, 2013
你们学汉语做什么?
K�y Vriend
Wednesday, October 2, 2013
These are great! Thanks for sharing them.
Best regards, K�y Vriend
Eric
Thursday, July 25, 2013
DL contains malware? Are you sure your files aren't compromised?
Location: www.humus.name/3D/1K-Mandelbrot.zip
The requested location contains malicious content, identified as Mal/Generic-S and was blocked from downloading.
Return to the page you were previously viewing.
Greg
Friday, July 19, 2013
Hi Humus,
I am actually looking for the best solution to add support for MSAA (I need sub-pixel information/rasterization, so any screen space approach is out of question) in my deferred shading engine.
This approach looks quite good, I am going to add it to the engine. Still, the engine is still D3D10 (.0), and many customers still have GTX 2x0 class HW (so I can't use 10.1).
Do I see it correctly: the only D3D10.1 feature you use is binding the MS depth buffer as shader resource, am I right ? Which would mean, I could simply use my own rasterized linear depth buffer instead..
Thanks!
lolo
Friday, June 28, 2013
Very interesting, thanks!
And,y ep, Chinese/Japanese are very difficult to learn 8(
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