"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
- George Carlin
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Query FailedDarkVamp
Tuesday, January 28, 2003

goto

http://www.vorbis.com/

and download the DLL�s !!

Virus_EXE
Tuesday, January 28, 2003

I got the following error : "...unable to locate OpenAL.dll..."
it's OpenAL and not OpenGL.. what's going on..i
using:
WINXP SP1,
R9700p +DX9.0 + Cat3.0a

Humus
Monday, January 27, 2003

I suppose you could fake it by just adding some perlin noise function to the depth, but it's hard to do it the real way. You could of course though create some kind of cloud by using many small spheres though, but it would cause a heavy performance hit though.

Loed
Monday, January 27, 2003

well then.. I'll try to explane it better..
In this demo you have a spherical volumetric. fog/light in the centre of the scene. Is it possible to add a more complex function and still not suffer a big preformance hit? The type of function I was thinking of was something like a "fluffy cloud" using Perlin noise (or similar) to further manipulate the density/opacity of the vol.Light/fog .....hmm did'nt manage to speak anything but giberish this time either..
well icq me if you still have'nt got a qlue as to what I'm asking about


Humus
Sunday, January 26, 2003

I don't quite get what kind of effect you're looking for.

Loed
Saturday, January 25, 2003

Is it technically possible on the 9700pro to implement the same solution as this, but say with perlin noise, for alpha.. or similar
..and did I say, I love the effect by the doorways.
sweet!


Humus
Tuesday, January 21, 2003

I suppose you meant to way it IS too slow to use the software path rather than that it isn't. I get about 7fps with software vertex processing, compared to 100+ fps with hardware vertex processing.

Xen
Monday, January 20, 2003

The Vertex Shader 2.0 can run on every system with dx9 in software, but this isn�t slow. (even 3.0 Vertex Shaders can be used)

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