"I'm completely in favor of the separation of Church and State. My idea is that these two institutions screw us up enough on their own, so both of them together is certain death."
- George Carlin
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 136 137 138 139 140 141 142 143 144 145 146 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedJan
Sunday, September 7, 2008

Hi Humus

I've got a problem reproducing your implementation. I posted in the OpenGL forum, but no one else seems to have an idea, what i could be doing wrong, maybe you could take a look at it:

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Main=47847&Number=245076#Post245076

Thanks,
Jan.

David
Friday, September 5, 2008

Hello Humus,
Your cubemap textures are really wonderful. I wonder how you create them : do you use any special equipment (except a digital camera) ? Do you use a fish-eye lens ? Do you use a tripod ? Is HDRShop a software you're using ?
I've tried to create cubemap textures by first taking photos and creating a panoramic picture (with Autostitch, or Hugin), and then trying to convert it to a cubemap vertical cross texture, but it does not give a satisfying result (everything is distorded).
I've done some research on Google to find good documents, but I didn't find anything interesting. Maybe have you some links ?

Sincerely

Entar
Monday, September 1, 2008

At least from a programmer's perspective, I don't see what's wrong with OpenGL as it is. I use OpenGL for the vast majority of my projects, despite the fact that I have tried Direct3D and have learned enough to know what's going on. It's messy and difficult to me. I hear that OpenGL 3.0 was supposed to fix some difficulties with writing drivers for it, but I'm not too knowledgeable on that subject.

Dragon
Friday, August 22, 2008

Site RSS channel http://feed43.com/humus.xml

eXile
Tuesday, August 19, 2008

Yeah, OpenGL 3.0 is a complete fail, estimated to the expectations some developers had. That idea of an OpenDirectX API sounds really interesting, however, I don't think we will see anything like that very soon.

Humus
Monday, August 18, 2008

I know. I wasn't too impressed though. I was hoping it would finally fix all the problems with GL, but this is more like OpenGL 2.2. They did the same crap with OpenGL 2.0 too. And now we've changed the major API number again, without actually fixing the problems with the API. And they made us wait another year for it too. I'm at the point right now where I think the only way for Linux and Mac to be able to compete with Windows is if people get rid of GL all together and create an OpenDirectX API and give it a native interface so it's possible to write native DirectX drivers for Linux and Mac and allow easy porting between the different platforms.

drp
Monday, August 18, 2008

opengl 3 spec was released

Mike
Friday, August 15, 2008

dx10 is the new age! time to update and get with the times =]

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 136 137 138 139 140 141 142 143 144 145 146 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365