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Query Failed
sasha
Sunday, July 6, 2008
Thanks!
Humus
Saturday, July 5, 2008
Sure. Although the OpenGL method requires two copies, one from the render target to the PBO, and then from the PBO to the destination texture. The DX10.1 way you only need one copy, directly from the render target to destination surface.
kumayu
Friday, June 20, 2008
How to creat such cubmao by a camera?
You really do a great job!
Ignacio
Friday, June 20, 2008
Humus, this feature has been available in OpenGL for a long time, and used in some of our SDK examples.
See the following articles:
http://developer.nvidia.com/object/real-time-ycocg-dxt-compression.html
http://developer.nvidia.com/object/real-time-normal-map-dxt-compression.html
And the accompanying demos:
http://developer.download.nvidia.com/SDK/10/opengl/samples.html#compress_YCoCgDXT
http://developer.download.nvidia.com/SDK/10/opengl/samples.html#compress_NormalDXT
jonatan
Wednesday, June 4, 2008
eu acho que esse humus � muito importante para o nosso cultivo pra isso ser feito na agricultura no Brasil e esse jogo eu quero puxar em dowload para se eu quiser jogar j� est� l� pronto para o nosso bom e compartimento do jogo de hum�s ou como � mundialmente chamado do campionato do nosso col�gio � chamado do jogo mais legal que dama � o nosso hum�s ou como em � chamado de mundialmente de `Chadr�s�
charles o doido
Wednesday, June 4, 2008
eu quero esse jogo
ProgrammerBob
Friday, May 30, 2008
Hope this will help me
Humus
Thursday, May 8, 2008
Yes, you can use any cubemap. Although of course there's no guarantee that the result will be very good. Generally they need to be outdoor to be useful.
I've posted the tool now in the "Cool stuff" section.
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