"Don't rush to implement your commander's orders. Wait until he changes his mind."
- Soviet Army saying
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Query FailedYanko
Saturday, September 13, 2014

i have xp in converting apllications from perl/plsql to java/vb/plsql.... it's never fun...
building something new completelly from scratch is fun..

will you be doing OpenGL4+ in Framwork4?

do you have a any tutorials anywhere online?
for noobs in opengl4-c++..

Dom
Saturday, August 2, 2014

Hi Humus,

To avoid detracting focus from your excellent article I have redirected my query to here:
http://www.gamedev.net/topic/659434-raising-the-deferred-depth-buffer-reconstruction-bar/

Please do take a look if you get a moment.

Many Thanks,
Dom

Dom
Thursday, July 24, 2014

Hi Humus,

This is the cleanest and highest quality sample demonstrating deferred rendering with intelligently written lighting bar none. I am attempting to parse the logic involved to OpenGL.

My question is do you know of any OpenGL resource that matches your approach? I hate everything about the mess of math involved in translating notations and projection logic and with the sheer number of points of total failure and no point of reference it feels like a sinkhole for time at the minute. I am desperate for a point of reference in OpenGL with practical lighting and depth reconstruction, if you know of one paid or otherwise please direct me to it.

Thanks,
Dom

suhil
Friday, July 18, 2014

Good

Eduard D
Sunday, July 13, 2014

Congrats, there's a new future dev in your family?

cefou
Thursday, June 26, 2014

very cute , congrats

Yann
Wednesday, May 21, 2014

Congratulation to you and your wife for this "new add-on"

iOrange
Wednesday, May 21, 2014

Congrats!

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