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Query Failed
Andrew
Wednesday, July 7, 2004
Ah fair enough. On closer inspection I guess your playing with the stencil buffer does do more than a depth-only pass, although I still think the concepts are similar.
Humus
Wednesday, July 7, 2004
Well, this demo uses that too, but it's not the same thing. What he describes is just a depth-only pass.
diegopark
Wednesday, July 7, 2004
incredibly great stuff --including funny icons
Chman
Wednesday, July 7, 2004
Congratulation !
Your website is plenty of great stuff for programmers

Andrew
Wednesday, July 7, 2004
This is basically the same concept as what Richard Huddy calls "Pre Zee" in his presentation, no?
http://www.ati.com/developer/gdc/Huddy_SaveTheNanosecond.pdf
None-the-less very cool stuff Humus. I'm surprised that it made that huge a difference in a relatively simple shader, though. Anyways, keep up the great work

Humus
Tuesday, July 6, 2004
sqrt[-1],
that's a pretty good idea.

Works just fine. Doesn't speed things up noticable though, but it may help on nVidia cards I guess if they can skip clearing between lights.
Anonymous,
yeah, I'm pretty happy with it. Makes things a bit more convenient, and less chance to miss a comment.
Anonymous
Monday, July 5, 2004
Something offtopic: It's very useful that the last comment is displayed on the main page!
reggin
Monday, July 5, 2004
Hey if you put your subwoofer on the floor it should sound a lot better. High frequency speakers are better placed up high and low frequency speakers are better placed down low.
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