"A true patriot does not confuse government with country. A patriot’s loyalty is to his country, and loyalty to country requires holding government accountable."
- Paul Craig Roberts (rep)
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Query FailedN
Monday, January 16, 2006

hoppas du l�gger upp lite fina bilder...

N

kramar, n�r bjuder du oss till Canada??

placid
Sunday, January 15, 2006

Looks nice, but the specularity is way, way overdone on everything. Clipping issues everywhere, but I'm assuming that's not what you're concearned with really. Volume light kill fps quite badly and look chees.

I'd say try doing lightmaps, and perhaps have an option to render lightmaps at a user-set quality at start, and cache it by default but give the option to overwrite (say if you want to render at some super sexy quality for 20 min later on) or maybe just include a nicely render lightmap with the download, might be worth bloating it.

Lamar Cole
Thursday, January 12, 2006

Love can sometimes be like a grand piano. Each new note more beautiful than the last.

Shanjaq
Saturday, January 7, 2006

I get this error ever since I updated my Catalyst to 5.13

http://img367.imageshack.us/img367/5517/ge2error0ib.gif

It ran before I updated my video drivers, but now it crashes on open!

xg-ei8ht
Friday, January 6, 2006

Happy New year m8ty.

Have a gooden

Dr. Vodka
Monday, January 2, 2006

@ Twixn

Thanks for the info. I was wrong. Sorry for all that unnecessary complaining.

Looking forward to your next demos!

Twixn
Monday, January 2, 2006

To Dr. Vodka:

The GameEngine2 uses shadow maps, and the jagged
edges are expected. I have an nVidia card and I
see the exact same thing. I would assume Humus
uses ATI for developing anyway (as he works for
ATI IIRC).

But i agree...even a simple neighbouring pixel
blur filter will do the world of good. But its
still an amazing demo!! I cant wait to see what
he does with it next (HDR etc).

-Twixn-

Dr. Vodka
Sunday, January 1, 2006

Great work Humus! Just add your HDR demo code here, and this'd really rock! I love what you've done with the game engine. It has the same feel as UT:GOTY.

Also... I've got a 9600XT. I think your demo is having the same problem as NFS:MW with the shadows, they don't look the way they should, they're jagged! I'm using the official 5.13's, if that helps. I heard that this problem appears when using an nvidia technique for doing shadows, that ati cards don't fully support. Is there a solution for this?, like, blurring the shadows, or filtering them? 'Cause all of your old demos that used the same shadows don't have that problem, they're perfectly fine! (I don't really know what I'm saying... I may be talking shiat, but I'm sure you get the idea.)

Screenies:

Here they are fine:

http://img472.imageshack.us/my.php?image=fine1nh.jpg

Jagged...

http://img464.imageshack.us/my.php?image=wtf7cy.jpg

...And jagged.

http://img458.imageshack.us/my.php?image=omfg2ol.jpg

I've noticed that the shadows don't get rendered well when they come from an oblicuous surface, or thing, like in the picture above.

Again, maybe my drivers aren't configured well... or something in my system is wrong. Excuse me if that's the case.

Looking forward to the next version of the engine, and the coming demos!

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