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Query Failed
Sunray
Tuesday, December 20, 2005
Half-Life 2 doesn't use depth shadow maps IIRC, only a projected image (thus no self-shadows).
NVIDIA supports filtering on 2d depth textures. This demo also uses cubic shadow maps.
Shadows...
Tuesday, December 20, 2005
The world shadows look bad, they\'re not filtered (on my ATI card at least). I thnik this is because nVidia held a patent on this, and you had to filter them manually in the pixel shader, right?
Half-Life 2 does it right. The multiplayer component of Splinter Cell: Pandora Tomorrow does to; but the single player component does not. This demo does not, and most games which use this kind of shadows do not
RET
Friday, December 16, 2005
I would not tell, that it is a problem, but most likely such should not be. Wanted to send screenshot but I do not know the mail. And at a forum to be registered it is impossible on not clear problems. I shall try to explain so. I sometimes on the screen have pixels (extraneous noise). Most soon on joints of poligons, but I am not confident. Tell better, where it is to send screenshot. My ICQ #294935155
Humus
Thursday, December 15, 2005
sqrt[-1], I'm no guru on the topic either, which is why I had to fuss around so much before I could get it to work everywhere.
RET, could you describe your problem better? I don't understand what you're trying to say.
�eviL
Thursday, December 15, 2005
i have the 6800gt, forceware 81.95 and win xp sp2
Micke
Thursday, December 15, 2005
I have the exact same problem as �eviL, with the only difference being that my dialog is in English =)
X800XL, Catalyst 5.11, Win XP
miko
Thursday, December 15, 2005
Hey Humus, I wanna give a try to the R2VB on D3D but cannot find any documentation or demos.
Do you know if that is exposed on current drivers?
RET
Wednesday, December 14, 2005
And what it for artefacts as points slip sometimes? Interestingly at others they too are or only at me?
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