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Query Failed
sqrt[-1]
Monday, July 5, 2004
Re the fullscreen clear update:
Instead of clearing the stencil buffer for each light could you not just increment the stencil reference value?
(ie use
dev->SetRenderState(D3DRS_STENCILREF, i+1);
instead of
dev->SetRenderState(D3DRS_STENCILREF, 1);
(or is there something going on that I am missing? (only allowing 255 lights etc?))
Dig
Monday, July 5, 2004
Hey Humus, got any popcorn around this joing?
GianT
Monday, July 5, 2004
It's just soooooooooo sad not to have enough money to buy the latest ATI graphics chipsets 8-(
Whatever, keep us updated and go on with all this good work !
And please, don't forget OpenGL ;-)
Have fun and work hard !
Humus
Sunday, July 4, 2004
strop,
Unfortunately that's not possible. Shaders doesn't carry any render state attributes. You could however if you're writing a game engine bake it into your own scripting language.
NeoKenobi
Sunday, July 4, 2004
I totally agree with your last post Humus. It's sad to see that some people seem to be unable to tell the difference between a joke and a serious statement. I think those hardcore fanboys are just so blinded by the "love" for their own company that they can't participate in an objective discussion. I don't say that it isn't good to support a company, but you must be able to look at the facts.
strop
Sunday, July 4, 2004
Humus, I would like to ask you if this technique can be used automatically in a future HLSL compiler. I mean: it's possible that a 'if statement for dynamic branching' can always be replaced in the way you have done, when a programmer compiles with SM < 3.0 profile?
Humus
Sunday, July 4, 2004
Immature are the ones that can't control their emotions. If all respect was wiped away for a single line clearly marked as a joke with a smilie, then there wasn't much respect there to begin with.
If someone made a joke about how ATi got pwned (as if that's not happening constantly every day), then I would just laugh, or reply with something witty. In no way would I get all upset and sling crap around for it. Some fanboys just can't take a few jabs for fun against their favourite IVH. That's immature.
Anonymous
Sunday, July 4, 2004
It's not that people can't understand a joke, it's about maturity and having class. You work for ATI right? Well, then have some class and act like OpenGL Guy, Catalyst Maker, etc. I've never seen them take jabs at nvidia, even if they have every right and opportunity to do so. Your little joke just wiped away any respect I (and probably a few others) had for you. Not because nv1d1a r0cks!!1 but because whether you like it or not, in public (ie on the forums) you're a representative of ATI and anything you do or say reflects upon ATI
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