"Patri’s First Law Of Statistics:
Correlation implies causation when convenient; otherwise, there are confounding factors."
- Patri Friedman
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Query FailedDr. Vodka
Sunday, January 1, 2006

Great work Humus! Just add your HDR demo code here, and this'd really rock! I love what you've done with the game engine. It has the same feel as UT:GOTY.

Also... I've got a 9600XT. I think your demo is having the same problem as NFS:MW with the shadows, they don't look the way they should, they're jagged! I'm using the official 5.13's, if that helps. I heard that this problem appears when using an nvidia technique for doing shadows, that ati cards don't fully support. Is there a solution for this?, like, blurring the shadows, or filtering them? 'Cause all of your old demos that used the same shadows don't have that problem, they're perfectly fine! (I don't really know what I'm saying... I may be talking shiat, but I'm sure you get the idea.)

Screenies:

Here they are fine:

http://img472.imageshack.us/my.php?image=fine1nh.jpg

Jagged...

http://img464.imageshack.us/my.php?image=wtf7cy.jpg

...And jagged.

http://img458.imageshack.us/my.php?image=omfg2ol.jpg

I've noticed that the shadows don't get rendered well when they come from an oblicuous surface, or thing, like in the picture above.

Again, maybe my drivers aren't configured well... or something in my system is wrong. Excuse me if that's the case.

Looking forward to the next version of the engine, and the coming demos!

Bj�rn
Saturday, December 31, 2005

Happy nytt �r! =)

RpPRO
Friday, December 30, 2005

I wish a happy prosperous new year to you and great techdemos written by you to us. )

Thor_Sevan
Wednesday, December 28, 2005

Mary Christmas and happy New Year Humus!

These are some nice vacations you got there. Enjoy, take it easy and relax!

See you next year,
S�van.

Daemon
Tuesday, December 27, 2005

:-)
Happy New Year in Sweden!

MipMap
Saturday, December 24, 2005

Humongous...

Humus
Friday, December 23, 2005

Yeah, I would have to filter the shadows in the shader. I've considering doing this, but haven't really done anything about it. I actually considered using lightmaps as well for the static shadows, but it's a bit of work. That should improve quality a fair bit though, and even speed up things a bit too.

N
Friday, December 23, 2005

haha.. shame on you

N

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