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Query Failed
Anonymous
Monday, July 5, 2004
Something offtopic: It's very useful that the last comment is displayed on the main page!
reggin
Monday, July 5, 2004
Hey if you put your subwoofer on the floor it should sound a lot better. High frequency speakers are better placed up high and low frequency speakers are better placed down low.
sqrt[-1]
Monday, July 5, 2004
Re the fullscreen clear update:
Instead of clearing the stencil buffer for each light could you not just increment the stencil reference value?
(ie use
dev->SetRenderState(D3DRS_STENCILREF, i+1);
instead of
dev->SetRenderState(D3DRS_STENCILREF, 1);
(or is there something going on that I am missing? (only allowing 255 lights etc?))
Dig
Monday, July 5, 2004
Hey Humus, got any popcorn around this joing?
GianT
Monday, July 5, 2004
It's just soooooooooo sad not to have enough money to buy the latest ATI graphics chipsets 8-(
Whatever, keep us updated and go on with all this good work !
And please, don't forget OpenGL ;-)
Have fun and work hard !
Humus
Sunday, July 4, 2004
strop,
Unfortunately that's not possible. Shaders doesn't carry any render state attributes. You could however if you're writing a game engine bake it into your own scripting language.
NeoKenobi
Sunday, July 4, 2004
I totally agree with your last post Humus. It's sad to see that some people seem to be unable to tell the difference between a joke and a serious statement. I think those hardcore fanboys are just so blinded by the "love" for their own company that they can't participate in an objective discussion. I don't say that it isn't good to support a company, but you must be able to look at the facts.
strop
Sunday, July 4, 2004
Humus, I would like to ask you if this technique can be used automatically in a future HLSL compiler. I mean: it's possible that a 'if statement for dynamic branching' can always be replaced in the way you have done, when a programmer compiles with SM < 3.0 profile?
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