"When government accepts responsibility for people, then people no longer take responsibility for themselves."
- George Pataki
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 275 276 277 278 279 280 281 282 283 284 285 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query Failedsqrt[-1]
Friday, July 2, 2004

Not that I don't consider this a good demo but I think you should have included it in a "real world" scenerio. (ie by using scissoring etc.)

I also question how good this would be if you had to do multiple if statements (or even a loop)

JustJess:
http://www.microsoft.com/whdc/winhec/partners/shadermodel30_NVIDIA.mspx

When Humus can hack a texture lookup in a vertex program THEN I'll really be impressed.

I hope this is not the start of a trend of demos trying to bash Nvidia....


Anonymous
Friday, July 2, 2004

Erm, hasn't this technique been around for a while? I don't see how this is bad for Nvidia when the same method can be applied to Nvidia cards as well as ATI cards, especially when real dynamic branching is only a small part of SM3.0 (and can't both this and Dynamic Branching be used at the same time, even if some instructions would be redundant?). I'd like to see real Dynamic Branching support added to the demo so we can compare the two methods, and to see what happens when you use both at once.

Just Jess
Friday, July 2, 2004

Poor anony,
No ones trying to kill Nvidia but this demo does sort of squash their you can only get the speed via PS3 claims. As far as I was aware the main thing PS2 vs PS3 is that 3 can do the same as 2 but faster and here we have a demo that shows PS2 if done right can be just as fast. I don't really recall reading anywhere that PS3 added "NEW" features.

Thx for the Demo. I find em very informative so keep it up

Anonymous
Friday, July 2, 2004

Nice, but will not kill nVidia
There are always some hacks that make outdated hardware look good (just think about what C64 demos looked earlier and how they look now), but PS3.0 will make things possible you won't be able to hack easily

GK
Friday, July 2, 2004

Det var mig ett riktigt m�ktig bygge det d�r.
Hittade �ntligen tillbaka till din sida som jag var p� f�r ett tag sedan. Dock had ejag bara en dator med Geforce 2 MX d� men nu har jag en med FX 5600 s� nu ska jag nog kunna se n�gra snygga dmeon ocks� och kanske l�ra mig lite hur man kodar s�dana. F�rs�ker liksom l�ra mig c++ �ven om det blir mest php.
/ Pelle, utvecklare av www.svenskamagic.com

UberL33tJarad
Friday, July 2, 2004

Hey Humus! what games are going to use HDR and/or 3Dc (or Dynamic Branching)????



Omega53
Friday, July 2, 2004

ATi Rules!!! DIE NVIDIA DIE!!!! Arghhh ;X

digitalwanderer
Friday, July 2, 2004

KEEEEKLES!!!!

Thanks Humus, I hope the job is working out well for ya.

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 275 276 277 278 279 280 281 282 283 284 285 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365