"Blessed are the young, for they shall inherit the national debt."
- Herbert Hoover
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Query FailedHumus
Tuesday, December 13, 2005

Galmok, you could try simply dropping the OpenGL component (atioglxx.dll) from the latest driver into the folder of the exe. That way you should get the right GL component for this demo while being able to use 5.1 otherwise. Or you could try dumping the 5.1 ati3duag.dll into the WoW folder and see if that works with a newer driver.

Clueless, the settings are stored at
HKEY_CURRENT_USER\Software\Humus. Try removing everything there, and it should run at the defaults (windowed mode).

Humus
Tuesday, December 13, 2005

Nintengod, yeah, I know there are some issues with building the BSP. I haven't really bothered debugging it.

As for self-shadowing, not all materials has this enabled. But look at the red bricks for instance.

Humus
Tuesday, December 13, 2005

sqrt[-1], I had some problems getting it to work in Linux on both ATI and Nvidia. Core functions above 1.3 seems to return NULL on ATI and all non-core seemed to returned NULL on Nvidia. So I tried static linking, which works on Nvidia, but gives link errors on ATI for GLSL. So I decided to use extensions instead as it works nicely for both (and will most likely be the exact same function pointers anyway).

�eviL
Tuesday, December 13, 2005

i have this error:

www.openoutcast.de/devil/error.JPG

GereG
Tuesday, December 13, 2005

Ty vole to je fakt parada.
When I saw the bricks on the wall, I couldn�t believe my eyes. It�s just wonderfull.

Clueless
Tuesday, December 13, 2005

Hey Humus, sorry for posting it here in the comments, but seems that though my monitor supports 1280x960, the demo does something weird and the monitor shuts down, because of unsupported resolution. Where do you change global settings?

Galmok
Tuesday, December 13, 2005

Well, updating drivers are not really an option for me as any driver newer than 5.1 will cause lockups in World of Warcraft. I will have to live without watching that demo :-/

Nintengod
Monday, December 12, 2005

Self-shadowed bump maps do not seems to be working.
Bump maps react to lighting just fine, but do not get any darker on the sides opposite a light, only lighter on the lit side.
Also, the shadows do not conform to the parallax map as in your "self-shadowed bump mapping" demo.
Could just be me...

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