"Patriotism ruins history."
- Goethe
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Query Failedsqrt[-1]
Sunday, June 27, 2004

I must say this must be one of the best examples of detail normal mapping I have seen. (Think I saw the first just after Geforce3 was released, wonder why more people do not do it? -after people see this I am sure more will)

FYI- The shadows seem messed up on my 5200 (61.12 drivers). If they are enabled only ambient lighting seems to show up. And frame jumps from 7-1000(!) every second frame(timer bug?). Disabling shadows seems to make the demo run normally.

Oneofthe8devilz
Sunday, June 27, 2004

The amount of detail one achieves with that 2 normalmaps technique is amazing

Anonymous
Sunday, June 27, 2004

Nice!

Anonymous
Thursday, June 24, 2004

nice to see. keep us up-to-date please.

orcblood
Wednesday, June 23, 2004

Welcome to Canada eh? Its home sweet home for me too! I actually live near Markham as well (I live in Oakville, just outside Toronto)! Insane! Anyways, hope you enjoy canada, see some of the sights and have fun!

Humus
Tuesday, June 22, 2004

Instancing is not useless, but not very useful for the absolute majority of the applications out there. It solves a very atypical problem.

MesserFuerFrauSchmid
Monday, June 21, 2004

I would not say it is a useless feature, I can actually see more use in this than in 3dc. As batching draw calls is besides CPU calculations the main bottleneck in today games. And this feature can become very handy especially in stuff like I've got 10000 army units 1000000 trees/grass in a terrain or whatever. Packing many objects into the same vertex buffer does not always work. Besides vertex buffer size is very limited or better say the index buffer. And index buffer splitting is more complicated than you think

nEUrOO
Saturday, June 19, 2004

I really wanna see new demos

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