"Fashion is something barbarous, for it produces innovation without reason and imitation without benefit."
- George Santayana
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Query FailedHumus
Tuesday, December 18, 2007

How are you going to route the incoming fragments to the different render buffers?

Vilem Otte
Tuesday, December 18, 2007

Well, i've got an idea how to preform this-like effect under OpenGL. Using several render buffers of course. I'll try that .

I hadn't seen demo, cause I've not got Vista. But I think it's transculency, that render transculent parts of object (or another object) inside transculent material (with frensel reflection), am I right?

Vilem Otte
Tuesday, December 18, 2007

Humus, are you gonna to write some demos under OpenGL? Maybe this one (With another solution of course)

Dirk
Saturday, December 15, 2007

OpenGL: too bad. Sounds like something useful to add to Mt Evans...

Moomin
Friday, December 14, 2007

Excellent demo as always, lol @ Nuninho1980

Nuninho1980
Friday, December 14, 2007

four new demos w/ dx10 in humus haven't "v-sync"! :cinfused: "v-sync" is very, very, very important!!!!!!!!!!!!!!!!! >:| if this demos haven't, I am very sad!

Nuninho1980
Wednesday, December 12, 2007

it's nice demo! I have 8800gts 640mb w/ fw 163.75 and have vista x64.
1280x960@4xAA-16xAF - 120fps (min: 50fps)
I do force v-sync - ON in nvidia control panel but this demo hasn't v-sync! :S :S how do you fix for "v-sync"??

Humus
Wednesday, December 12, 2007

AFAIK there's no extension for accessing the individual samples in OpenGL, so there's no way to do the sorting currently.

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